
I realize that video games don’t make up a big part of what the BlueFur blog is all about, but there is one video game in particular that is great at illustrating what the slow release of information can do for your product. I’m talking about Super Smash Bros. Brawl, an upcoming fighting game that will be released on the Nintendo Wii. The game has been discussed on several occasions on my fighting games blog, in case you’re interested.
From a marketing standpoint, Nintendo has done a fantastic job of promoting the Wii to casual and non-gamers, as well as doing a good job in attracting more conventional gamers. The Wii is still hard to find in stock in stores, despite being out for over a year. The same can be said about some of the more popular titles and we have every reason to believe that Super Smash Bros. Brawl — which will feature characters like Mario, Sonic, Solid Snake, and Pikachu — will be a very hot item when it hits shelves. The game has been delayed several times, but interest remains increasingly high. Why?
Nintendo has managed to maintain the attention of the gaming public through a Smash Bros blog of sorts, which provides small smidgets of information with each update. Popular gaming blogs like Nintendo Wii Fanboy, Kotaku, and Joystiq pick up these stories the moment they arrive at the Smash Bros Dojo, furthering the excitement surrounding this title. By slowing releasing tidbits of information and cool gameplay videos, Nintendo keeps reminding us of SSBB, ensuring that it stays at the forefront of my minds. If they all they did was release a massive press release every few months, they would not be garnering the same level of attention as they do now.
This marketing technique can easily be applied to all sorts of other products, including software launches, new products, and more. If you have something a-brewing at your company and you want to create some buzz around it, launching a blog that slowly releases new information can do wonders. The same can be said about any online services that may still be in the design and/or beta phase.



